Tuesday, 13 December 2011

End of Year Review - 2011


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The production timeline gives you an idea of where the movie stands in terms of how finished it is. Being the optimist I am, I see this as being halfway through production.

Not to say there isn't a LOT of work left to do, but the feeling of what I have already got done is a very good one right now - edits and all. Every cut, tweak and adjustment has made the movie flow more naturally and, while some of the animation is still fairly rough, I'm starting to actually see the Outcast Hero in my mind's eye become reality on a computer screen. And its exciting.

Jon has been working alongside me during the refinement process, letting me bounce ideas off him with regards to edits and giving suggestions and pointers for timing, dialogue and some visual aspects. I asked him how he thought the drafting was coming along:

"The sketch draft looks brilliant! Watching the movie in animatic form was really something that made me smile. While the movement was rather limited, the dialogue, setting and the visuals engaged me as an audience and as a staff member. The way that Gemma portrays the characters through their expressions and their dialogue really brings life to them, all with a unique personality and a conscience of their own; a trait that I've seen in only a select few movies I've watched.

To see the animatic evolve through the sketch draft makes me even more excited! To see the fluid movement and see the characters come to life... it's truly amazing!

Though I won't say that the sketch draft stages isn't at all challenging. From what I've seen, the expressions and movement are now being tested in terms of making the characters seem real and not just a 2D series of movement. Not only that, but it seems that the animated sketch draft tests our observation in terms of the movie's script and the personalities of all the characters.

Though thanks to the refining of most of the scenes and the input shared between Gemma and the rest of the team, I think we're on the right track!"

On the subject of dialogue and adlibbing character lines, there was a little more insight:

"Adlibbing is rather challenging for me, especially since I'm a man who stutters quite a bit, so I try to write down good ideas that pop into my head. I try to say them out loud in the character's voice to see if I can get the line within the same tones, suitable vocabulary choice and the right quirks as them.

They say that the longer you hang around someone, they start to rub off on you. I think the same could be said about voicing characters, heheh. The longer I've voiced Marlon, the more my brain develops a "Marlon mode" of some sorts, in which I can sometimes roleplay as him and think what would be the best way to handle a situation if I was Marlon himself.

As for Reegan, thinking about his dialogue actually seems... easier. I think it has to with the fact that I've grown up in a family full of members in the military and a few war heroes. Also, since I've played games and watched films involving war, I can get the same vibe as Reegan, be it his love for his arsenal or the old war father figure personality that exists within him.

From there on, trying to think up of dialogue for other characters can be challenging since I don't voice them, minus a few temporary recordings. For the case of Adrian, I'd actually have a talk with Mike and see what he'd think Adrian would do in that specific situation. For dialogue suggestions for Muxlowe, I'd try to wing it and mimic how Tim would voice Muxlowe and have fun with being a goofy ego-bag."

I also asked Bianca -who has been assisting on inbetweens- for her thoughts:

"I think it's looking brilliant! ... it's a lot smoother and well formed than the animatic was, the script is flowing better... and the animatic was amazing to begin with so... ...well on the right tracks."

Everyone at Team OH hopes you'll stick around and see where the next year takes us! :D

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